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# Bubble Tea
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<p>
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<picture>
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<source media="(prefers-color-scheme: light)" srcset="https://stuff.charm.sh/bubbletea/bubble-tea-v2-light.png" width="308">
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<source media="(prefers-color-scheme: dark)" srcset="https://stuff.charm.sh/bubbletea/bubble-tea-v2-dark.png" width="312">
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<img src="https://stuff.charm.sh/bubbletea/bubble-tea-v2-light.png" width="308" />
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</picture>
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<br>
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<a href="https://github.com/charmbracelet/bubbletea/releases"><img src="https://img.shields.io/github/release/charmbracelet/bubbletea.svg" alt="Latest Release"></a>
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<a href="https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc"><img src="https://godoc.org/github.com/charmbracelet/bubbletea?status.svg" alt="GoDoc"></a>
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<a href="https://github.com/charmbracelet/bubbletea/actions"><img src="https://github.com/charmbracelet/bubbletea/actions/workflows/build.yml/badge.svg?branch=main" alt="Build Status"></a>
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</p>
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The fun, functional and stateful way to build terminal apps. A Go framework
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based on [The Elm Architecture][elm]. Bubble Tea is well-suited for simple and
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complex terminal applications, either inline, full-window, or a mix of both.
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<p>
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<img src="https://stuff.charm.sh/bubbletea/bubbletea-example.gif" width="100%" alt="Bubble Tea Example">
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</p>
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Bubble Tea is in use in production and includes a number of features and
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performance optimizations we’ve added along the way. Among those is
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a framerate-based renderer, mouse support, focus reporting and more.
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To get started, see the tutorial below, the [examples][examples], the
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[docs][docs], the [video tutorials][youtube] and some common [resources](#libraries-we-use-with-bubble-tea).
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[youtube]: https://charm.sh/yt
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## By the way
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Be sure to check out [Bubbles][bubbles], a library of common UI components for Bubble Tea.
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<p>
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<a href="https://github.com/charmbracelet/bubbles"><img src="https://stuff.charm.sh/bubbles/bubbles-badge.png" width="174" alt="Bubbles Badge"></a>
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<a href="https://github.com/charmbracelet/bubbles"><img src="https://stuff.charm.sh/bubbles-examples/textinput.gif" width="400" alt="Text Input Example from Bubbles"></a>
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</p>
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---
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## Tutorial
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Bubble Tea is based on the functional design paradigms of [The Elm
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Architecture][elm], which happens to work nicely with Go. It's a delightful way
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to build applications.
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This tutorial assumes you have a working knowledge of Go.
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By the way, the non-annotated source code for this program is available
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[on GitHub][tut-source].
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[elm]: https://guide.elm-lang.org/architecture/
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[tut-source]: https://github.com/charmbracelet/bubbletea/tree/main/tutorials/basics
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### Enough! Let's get to it.
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For this tutorial, we're making a shopping list.
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To start we'll define our package and import some libraries. Our only external
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import will be the Bubble Tea library, which we'll call `tea` for short.
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```go
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package main
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// These imports will be used later on the tutorial. If you save the file
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// now, Go might complain they are unused, but that's fine.
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// You may also need to run `go mod tidy` to download bubbletea and its
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// dependencies.
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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state and three simple methods on that model:
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- **Init**, a function that returns an initial command for the application to run.
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- **Update**, a function that handles incoming events and updates the model accordingly.
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- **View**, a function that renders the UI based on the data in the model.
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### The Model
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So let's start by defining our model which will store our application's state.
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It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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```
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### Initialization
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Next, we’ll define our application’s initial state. In this case, we’re defining
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a function to return our initial model, however, we could just as easily define
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the initial model as a variable elsewhere, too.
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```go
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func initialModel() model {
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return model{
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// Our to-do list is a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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}
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```
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Next, we define the `Init` method. `Init` can return a `Cmd` that could perform
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some initial I/O. For now, we don't need to do any I/O, so for the command,
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we'll just return `nil`, which translates to "no command."
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```go
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func (m model) Init() tea.Cmd {
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// Just return `nil`, which means "no I/O right now, please."
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return nil
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}
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```
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### The Update Method
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Next up is the update method. The update function is called when ”things
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happen.” Its job is to look at what has happened and return an updated model in
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response. It can also return a `Cmd` to make more things happen, but for now
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don't worry about that part.
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In our case, when a user presses the down arrow, `Update`’s job is to notice
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that the down arrow was pressed and move the cursor accordingly (or not).
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The “something happened” comes in the form of a `Msg`, which can be any type.
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Messages are the result of some I/O that took place, such as a keypress, timer
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tick, or a response from a server.
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We usually figure out which type of `Msg` we received with a type switch, but
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you could also use a type assertion.
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For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
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sent to the update function when keys are pressed.
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```go
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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```
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You may have noticed that <kbd>ctrl+c</kbd> and <kbd>q</kbd> above return
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a `tea.Quit` command with the model. That’s a special command which instructs
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the Bubble Tea runtime to quit, exiting the program.
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### The View Method
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At last, it’s time to render our UI. Of all the methods, the view is the
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simplest. We look at the model in its current state and use it to return
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a `string`. That string is our UI!
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Because the view describes the entire UI of your application, you don’t have to
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worry about redrawing logic and stuff like that. Bubble Tea takes care of it
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for you.
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```go
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func (m model) View() string {
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// The header
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s := "What should we buy at the market?\n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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```
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### All Together Now
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The last step is to simply run our program. We pass our initial model to
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`tea.NewProgram` and let it rip:
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```go
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func main() {
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p := tea.NewProgram(initialModel())
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if _, err := p.Run(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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```
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## What’s Next?
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This tutorial covers the basics of building an interactive terminal UI, but
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in the real world you'll also need to perform I/O. To learn about that have a
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look at the [Command Tutorial][cmd]. It's pretty simple.
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There are also several [Bubble Tea examples][examples] available and, of course,
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there are [Go Docs][docs].
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[cmd]: https://github.com/charmbracelet/bubbletea/tree/main/tutorials/commands/
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[examples]: https://github.com/charmbracelet/bubbletea/tree/main/examples
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[docs]: https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc
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## Debugging
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### Debugging with Delve
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Since Bubble Tea apps assume control of stdin and stdout, you’ll need to run
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delve in headless mode and then connect to it:
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```bash
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# Start the debugger
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$ dlv debug --headless --api-version=2 --listen=127.0.0.1:43000 .
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API server listening at: 127.0.0.1:43000
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# Connect to it from another terminal
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$ dlv connect 127.0.0.1:43000
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```
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If you do not explicitly supply the `--listen` flag, the port used will vary
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per run, so passing this in makes the debugger easier to use from a script
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or your IDE of choice.
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Additionally, we pass in `--api-version=2` because delve defaults to version 1
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for backwards compatibility reasons. However, delve recommends using version 2
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for all new development and some clients may no longer work with version 1.
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For more information, see the [Delve documentation](https://github.com/go-delve/delve/tree/master/Documentation/api).
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### Logging Stuff
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You can’t really log to stdout with Bubble Tea because your TUI is busy
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occupying that! You can, however, log to a file by including something like
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the following prior to starting your Bubble Tea program:
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```go
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if len(os.Getenv("DEBUG")) > 0 {
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f, err := tea.LogToFile("debug.log", "debug")
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if err != nil {
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fmt.Println("fatal:", err)
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os.Exit(1)
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}
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defer f.Close()
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}
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```
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To see what’s being logged in real time, run `tail -f debug.log` while you run
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your program in another window.
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## Libraries we use with Bubble Tea
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- [Bubbles][bubbles]: Common Bubble Tea components such as text inputs, viewports, spinners and so on
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- [Lip Gloss][lipgloss]: Style, format and layout tools for terminal applications
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- [Harmonica][harmonica]: A spring animation library for smooth, natural motion
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- [BubbleZone][bubblezone]: Easy mouse event tracking for Bubble Tea components
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- [ntcharts][ntcharts]: A terminal charting library built for Bubble Tea and [Lip Gloss][lipgloss]
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[bubbles]: https://github.com/charmbracelet/bubbles
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[lipgloss]: https://github.com/charmbracelet/lipgloss
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[harmonica]: https://github.com/charmbracelet/harmonica
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[bubblezone]: https://github.com/lrstanley/bubblezone
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[ntcharts]: https://github.com/NimbleMarkets/ntcharts
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## Bubble Tea in the Wild
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There are over [10,000 applications](https://github.com/charmbracelet/bubbletea/network/dependents) built with Bubble Tea! Here are a handful of ’em.
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### Staff favourites
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- [chezmoi](https://github.com/twpayne/chezmoi): securely manage your dotfiles across multiple machines
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- [circumflex](https://github.com/bensadeh/circumflex): read Hacker News in the terminal
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- [gh-dash](https://www.github.com/dlvhdr/gh-dash): a GitHub CLI extension for PRs and issues
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- [Tetrigo](https://github.com/Broderick-Westrope/tetrigo): Tetris in the terminal
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- [Signls](https://github.com/emprcl/signls): a generative midi sequencer designed for composition and live performance
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- [Superfile](https://github.com/yorukot/superfile): a super file manager
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### In Industry
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- Microsoft Azure – [Aztify](https://github.com/Azure/aztfy): bring Microsoft Azure resources under Terraform
|
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- Daytona – [Daytona](https://github.com/daytonaio/daytona): open source dev environment manager
|
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- Cockroach Labs – [CockroachDB](https://github.com/cockroachdb/cockroach): a cloud-native, high-availability distributed SQL database
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- Truffle Security Co. – [Trufflehog](https://github.com/trufflesecurity/trufflehog): find leaked credentials
|
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- NVIDIA – [container-canary](https://github.com/NVIDIA/container-canary): a container validator
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- AWS – [eks-node-viewer](https://github.com/awslabs/eks-node-viewer): a tool for visualizing dynamic node usage within an EKS cluster
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- MinIO – [mc](https://github.com/minio/mc): the official [MinIO](https://min.io) client
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- Ubuntu – [Authd](https://github.com/ubuntu/authd): an authentication daemon for cloud-based identity providers
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### Charm stuff
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- [Glow](https://github.com/charmbracelet/glow): a markdown reader, browser, and online markdown stash
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- [Huh?](https://github.com/charmbracelet/huh): an interactive prompt and form toolkit
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- [Mods](https://github.com/charmbracelet/mods): AI on the CLI, built for pipelines
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- [Wishlist](https://github.com/charmbracelet/wishlist): an SSH directory (and bastion!)
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### There’s so much more where that came from
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For more applications built with Bubble Tea see [Charm & Friends][community].
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Is there something cool you made with Bubble Tea you want to share? [PRs][community] are
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welcome!
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## Contributing
|
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See [contributing][contribute].
|
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[contribute]: https://github.com/charmbracelet/bubbletea/contribute
|
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## Feedback
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||||
|
||||
We’d love to hear your thoughts on this project. Feel free to drop us a note!
|
||||
|
||||
- [Twitter](https://twitter.com/charmcli)
|
||||
- [The Fediverse](https://mastodon.social/@charmcli)
|
||||
- [Discord](https://charm.sh/chat)
|
||||
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||||
## Acknowledgments
|
||||
|
||||
Bubble Tea is based on the paradigms of [The Elm Architecture][elm] by Evan
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Czaplicki et alia and the excellent [go-tea][gotea] by TJ Holowaychuk. It’s
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inspired by the many great [_Zeichenorientierte Benutzerschnittstellen_][zb]
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of days past.
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[elm]: https://guide.elm-lang.org/architecture/
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[gotea]: https://github.com/tj/go-tea
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[zb]: https://de.wikipedia.org/wiki/Zeichenorientierte_Benutzerschnittstelle
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[community]: https://github.com/charm-and-friends/charm-in-the-wild
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## License
|
||||
|
||||
[MIT](https://github.com/charmbracelet/bubbletea/raw/main/LICENSE)
|
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||||
---
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||||
Part of [Charm](https://charm.sh).
|
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||||
<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-banner-next.jpg" width="400"></a>
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||||
|
||||
Charm热爱开源 • Charm loves open source • نحنُ نحب المصادر المفتوحة
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||||
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